OptionalbottomHeight?: numberOptionalframe?: string | numberAn optional frame from the Texture this Game Object is rendering with.
Optionalheight?: numberThe height of the Nine Slice Game Object. If this is a 3 slice object the height will be fixed to the height of the texture and cannot be changed.
Optionalkey?: string | Textures.TextureThe key, or instance of the Texture this Game Object will use to render with, as stored in the Texture Manager.
OptionalleftWidth?: numberThe size of the left vertical column (A).
OptionalrightWidth?: numberThe size of the right vertical column (B).
OptionaltopHeight?: numberThe size of the top horiztonal row (C). Set to zero or undefined to create a 3 slice object.
Optionalwidth?: numberThe width of the Nine Slice Game Object. You can adjust the width post-creation.
The size of the bottom horiztonal row (D). Set to zero or undefined to create a 3 slice object.