OptionalseamlessWhether one endpoint will be removed if it's identical to the other.
A shape representing the zone. See Phaser.GameObjects.Particles.Zones.EdgeZone#source.
OptionalstepThe distance between each particle. When set, quantity is implied and should be set to 0.
OptionaltotalThe total number of particles this zone will emit before passing over to the next emission zone in the Emitter.
'edge'.
OptionalyoyoWhether particles are placed from start to end and then end to start.
The number of particles to place on the source edge. Set to 0 to use
stepRateinstead.