phaser - v4.0.0-rc.4
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    type ParticleEmitterEdgeZoneConfig = {
        quantity: number;
        seamless?: boolean;
        source: EdgeZoneSource;
        stepRate?: number;
        total?: number;
        type: string;
        yoyo?: boolean;
    }
    Index

    Properties

    quantity: number

    The number of particles to place on the source edge. Set to 0 to use stepRate instead.

    seamless?: boolean

    Whether one endpoint will be removed if it's identical to the other.

    A shape representing the zone. See Phaser.GameObjects.Particles.Zones.EdgeZone#source.

    stepRate?: number

    The distance between each particle. When set, quantity is implied and should be set to 0.

    total?: number

    The total number of particles this zone will emit before passing over to the next emission zone in the Emitter.

    type: string

    'edge'.

    yoyo?: boolean

    Whether particles are placed from start to end and then end to start.