phaser - v4.0.0-rc.4
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    type ParticleEmitterFrameConfig = {
        cycle?: boolean;
        frames?: number[] | string[] | Frame[];
        quantity?: number;
    }
    Index

    Properties

    cycle?: boolean

    Whether texture frames will be assigned consecutively (true) or at random (false).

    frames?: number[] | string[] | Frame[]

    Array of texture frames.

    quantity?: number

    The number of consecutive particles receiving each texture frame, when cycle is true.