A function which performs a rendering operation on the given Game Object.
This is usually the renderWebGL method of the Game Object itself,
but Phaser.GameObjects.Components.RenderSteps allows you to define
a series of steps that are run in sequence.
The function is not expected to run in any particular scope,
so it should not use this. Instead, all required properties should be
accessed via gameObject.
A function which performs a rendering operation on the given Game Object. This is usually the
renderWebGLmethod of the Game Object itself, butPhaser.GameObjects.Components.RenderStepsallows you to define a series of steps that are run in sequence. The function is not expected to run in any particular scope, so it should not usethis. Instead, all required properties should be accessed viagameObject.