The configuration object this Shader will use. It can also be a key that corresponds to a shader in the shader cache, which will be used as fragmentKey in a new config object.
fragmentKey
Optional
The height of the Game Object.
The width of the Game Object.
The configuration object this Shader will use. It can also be a key that corresponds to a shader in the shader cache, which will be used as
fragmentKeyin a new config object.