phaser - v4.0.0-rc.4
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    type SpriteGPULayerConfig = {
        alpha?: number;
        blendMode?: number;
        key?: string | Textures.Texture;
        size: number;
        visible?: boolean;
    }
    Index

    Properties

    alpha?: number

    The alpha (opacity) of the Game Object.

    blendMode?: number

    The blend mode of the GameObject.

    key?: string | Textures.Texture

    The key, or instance of the Texture this Game Object will use to render with, as stored in the Texture Manager.

    size: number

    The size of the SpriteGPULayer; the number of quads reserved in memory. This can be increased later.

    visible?: boolean

    The visible state of the Game Object.