phaser - v4.0.0-rc.4
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    TileSpriteConfig: GameObjectConfig & {
        frame?: number | string | Frame;
        height?: number;
        key?: string;
        width?: number;
        x?: number;
        y?: number;
    }

    Type declaration

    • Optionalframe?: number | string | Frame

      An optional frame from the Texture this Tile Sprite is rendering with.

    • Optionalheight?: number

      The height of the Tile Sprite. If zero it will use the size of the texture frame.

    • Optionalkey?: string

      The key of the Texture this Tile Sprite will use to render with, as stored in the Texture Manager.

    • Optionalwidth?: number

      The width of the Tile Sprite. If zero it will use the size of the texture frame.

    • Optionalx?: number

      The x coordinate of the Tile Sprite.

    • Optionaly?: number

      The y coordinate of the Tile Sprite.