Should this Interactive Object change the cursor (via css) when over? (desktop only)
Was the hitArea for this Interactive Object created based on texture size (false), or a custom shape? (true)
Is this Interactive Object draggable? Enable with InputPlugin.setDraggable.
The x coordinate of the Game Object that owns this Interactive Object when the drag started.
The x coordinate that the Pointer started dragging this Interactive Object from.
The y coordinate of the Game Object that owns this Interactive Object when the drag started.
The y coordinate that the Pointer started dragging this Interactive Object from.
The current drag state of this Interactive Object. 0 = Not being dragged, 1 = being checked for drag, or 2 = being actively dragged.
The x coordinate that this Interactive Object is currently being dragged to.
The y coordinate that this Interactive Object is currently being dragged to.
Is this Interactive Object a drag-targets drop zone? Set when the object is created.
Is this Interactive Object currently enabled for input events?
The Game Object to which this Interactive Object is bound.
The hit area for this Interactive Object. Typically a geometry shape, like a Rectangle or Circle.
The 'contains' check callback that the hit area shape will use for all hit tests.
If this Interactive Object has been enabled for debug, via InputPlugin.enableDebug then this property holds its debug shape.
The x coordinate that the Pointer interacted with this object on, relative to the Game Object's top-left position.
The y coordinate that the Pointer interacted with this object on, relative to the Game Object's top-left position.
An optional drop target for a draggable Interactive Object.
The most recent Camera to be tested against this Interactive Object.