OptionalASTCOptionalATCThe string, or file entry object, for an ATC format texture.
OptionalatlasThe default file extension to use for the atlas json if no url is provided.
OptionalatlasThe absolute or relative URL to load the atlas json file from. Or, a well formed JSON object to use instead.
OptionalatlasExtra XHR Settings specifically for the atlas json file.
OptionalaudioThe audio configuration options.
OptionalaudioThe absolute or relative URL to load the audio file from.
OptionalaudioExtra XHR Settings specifically for the audio file.
OptionalbaseOptional Base URL to use when loading the textures defined in the atlas data.
OptionalBPTCThe string, or file entry object, for an BPTC format texture.
Reference to the cache instance responsible for this file type. Or false if you don't need to retrieve files from your game; e.g.: Font files tracked by the browser.
OptionalconfigA config object that can be used by file types to store transitional data.
OptionalcontextThe optional AudioContext this file will use to process itself (only used by Sound objects).
OptionaldataIf specified instead of the whole JSON file being parsed and added to the Cache, only the section corresponding to this property key will be added. If the property you want to extract is nested, use periods to divide it.
OptionaldataOptional type to cast the binary file to once loaded. For example, Uint8Array.
OptionalETCThe string, or file entry object, for an ETC format texture.
OptionalETC1The string, or file entry object, for an ETC1 format texture.
OptionalextensionThe default extension this file uses.
OptionalflipFlip the UV coordinates stored in the model data?
OptionalfontThe default file extension to use for the font data xml if no url is provided.
OptionalfontThe absolute or relative URL to load the font data xml file from.
OptionalfontExtra XHR Settings specifically for the font data xml file.
OptionalframeThe frame configuration object. Only provided for, and used by, Sprite Sheets.
OptionalheightThe height of the texture the HTML will be rendered to.
OptionalIMGThe string, or file entry object, for the fallback image file.
OptionaljsonThe absolute or relative URL to load the json file from. Or a well formed JSON object to use instead.
OptionaljsonExtra XHR Settings specifically for the json file.
Unique cache key (unique within its file type)
OptionalmappingIf this plugin is to be injected into the Scene, this is the property key used.
OptionalmatThe default material file extension to use if no url is provided.
OptionalmatAn optional absolute or relative URL to the object material file from. If undefined or null, no material file will be loaded.
OptionalmaxThe number of times to retry the file load if it fails.
OptionalnormalThe filename of an associated normal map. It uses the same path and url to load as the texture image.
OptionalpathThe path of the file, not including the baseURL.
OptionalPVRTCThe string, or file entry object, for an PVRTC format texture.
OptionalresponseThe responseType to be used by the XHR request.
OptionalRGTCThe string, or file entry object, for an RGTC format texture.
OptionalS3The string, or file entry object, for an S3TC format texture.
OptionalS3The string, or file entry object, for an S3TCSRGB format texture.
OptionalsceneIf this plugin is to be added to the Scene, this is the property key for it.
OptionalshaderThe type of shader. Either fragment for a fragment shader, or vertex for a vertex shader. This is ignored if you load a shader bundle.
OptionalstartAutomatically start the plugin after loading?
OptionalsvgThe svg size configuration object.
OptionalsystemIf this plugin is to be added to Scene.Systems, this is the property key for it.
OptionaltextureThe default file extension to use for the image texture if no url is provided.
OptionaltextureThe absolute or relative URL to load the texture image file from.
OptionaltextureExtra XHR Settings specifically for the texture image file.
The name of the Loader method that loads this file, e.g., 'image', 'json', 'spritesheet'.
OptionalurlThe URL of the file, not including baseURL.
OptionalwidthThe width of the texture the HTML will be rendered to.
OptionalxhrCustom XHR Settings specific to this file and merged with the Loader defaults.
The string, or file entry object, for an ASTC format texture.