phaser - v4.0.0-rc.4
    Preparing search index...
    type SubmitterSpriteGPULayerConfig = {
        fragmentSource?: string;
        name?: string;
        vertexSource?: string;
    }
    Index

    Properties

    fragmentSource?: string

    The fragment shader source code. If not provided, a default quad shader will be used.

    name?: string

    The name of the RenderNode. This should be unique within the manager.

    vertexSource?: string

    The vertex shader source code. If not provided, a default quad shader will be used.