phaser - v4.0.0-rc.4
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    type WebGLBatchEntry = {
        count: number;
        maxUnit: number;
        start: number;
        texture: WebGLTextureWrapper[];
        unit: number;
    }
    Index

    Properties

    count: number

    The total number of vertices in this batch entry.

    maxUnit: number

    The maximum number of texture units in this batch entry.

    start: number

    The vertex count this batch entry starts from.

    An array of WebGLTextureWrapper references used in this batch entry.

    unit: number

    The current texture unit of the batch entry.