phaser - v4.0.0-rc.4
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    type WebGLUniform = {
        location: GLint;
        size: GLint;
        type: GLenum;
        value: number | number[];
    }
    Index

    Properties

    Properties

    location: GLint

    The location of the uniform.

    size: GLint

    The size of the uniform, in elements.

    type: GLenum

    The type of the uniform.

    value: number | number[]

    The value of the uniform.