The Camera configuration object.
a data bundle passed to this Scene from the Scene Manager.
Has the Scene finished booting?
Is the Scene in a state of transition?
The unique key of this Scene. Unique within the entire Game instance.
The loader configuration object for the Scene.
The Scene's Injection Map.
Files to be loaded before the Scene begins.
The physics configuration object for the Scene.
The plugin configuration object for the Scene.
The current status of the Scene. Maps to the Scene constants.
Is this Scene allowed to receive input during transitions?
The duration of the transition, if set.
The Scene this Scene is transitioning from, if set.
The visible state of this Scene. A visible Scene renders each step.
The active state of this Scene. An active Scene updates each step.