OptionalalphaThe alpha value.
OptionalangleThe angle in degrees. Rotation takes place around its origin. If angle is non-zero, rotation is ignored.
OptionalblendThe blend mode used when drawing.
OptionalcameraThe Camera to use when rendering the GameObject to the DynamicTexture. If not specified, uses the DynamicTexture's own camera.
OptionaloriginThe horizontal origin. 0 is the left, 0.5 is the center and 1 is the right.
OptionaloriginThe vertical origin. 0 is the top, 0.5 is the center and 1 is the bottom.
OptionalrotationThe rotation in radians. Rotation takes place around its origin.
OptionalscaleSets both the horizontal and vertical scale with a single value.
OptionalscaleSet the horizontal scale. Overrides the scale property, if provided.
OptionalscaleSet the vertical scale. Overrides the scale property, if provided.
OptionaltintThe tint color value. WebGL only.
OptionaltransformThe transform to use, after applying other config settings. 'local' uses the GameObject's own properties. 'world' uses the GameObject's parentContainer value to compute a world position. A TransformMatrix can also be provided, which will be used directly.
OptionalxThe x position.
OptionalyThe y position.
Configuration object for the
DynamicTexture.capturemethod.