phaser - v4.0.0-rc.4
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    Variable ANIMATION_STOPConst

    ANIMATION_STOP: string

    The Animation Stop Event.

    This event is dispatched by a Sprite when an animation is stopped on it. An animation will only be stopeed if a method such as Sprite.stop or Sprite.anims.stopAfterDelay is called. It can also be emitted if a new animation is started before the current one completes.

    Listen for it on the Sprite using sprite.on('animationstop', listener)

    The animation event flow is as follows:

    1. ANIMATION_START
    2. ANIMATION_UPDATE (repeated for however many frames the animation has)
    3. ANIMATION_REPEAT (only if the animation is set to repeat, it then emits more update events after this)
    4. ANIMATION_COMPLETE (only if there is a finite, or zero, repeat count)
    5. ANIMATION_COMPLETE_KEY (only if there is a finite, or zero, repeat count)

    If the animation is stopped directly, the ANIMATION_STOP event is dispatched instead of ANIMATION_COMPLETE.

    If the animation is restarted while it is already playing, ANIMATION_RESTART is emitted.