Const
The Camera Rotate Complete Event.
This event is dispatched by a Camera instance when the Rotate Effect completes.
Listen for it via either of the following:
this.cameras.main.on('camerarotatecomplete', () => {}); Copy
this.cameras.main.on('camerarotatecomplete', () => {});
or use the constant, to avoid having to remember the correct event string:
this.cameras.main.on(Phaser.Cameras.Scene2D.Events.ROTATE_COMPLETE, () => {}); Copy
this.cameras.main.on(Phaser.Cameras.Scene2D.Events.ROTATE_COMPLETE, () => {});
The Camera Rotate Complete Event.
This event is dispatched by a Camera instance when the Rotate Effect completes.
Listen for it via either of the following:
or use the constant, to avoid having to remember the correct event string: