This event is dispatched by a Data Manager when an item in the data store is changed.
Game Objects with data enabled have an instance of a Data Manager under the data property. So, to listen for
a change data event from a Game Object you would use: sprite.on('changedata', listener).
This event is dispatched for all items that change in the Data Manager.
To listen for the change of a specific item, use the CHANGE_DATA_KEY_EVENT event.
The Change Data Event.
This event is dispatched by a Data Manager when an item in the data store is changed.
Game Objects with data enabled have an instance of a Data Manager under the
dataproperty. So, to listen for a change data event from a Game Object you would use:sprite.on('changedata', listener).This event is dispatched for all items that change in the Data Manager. To listen for the change of a specific item, use the
CHANGE_DATA_KEY_EVENTevent.