This event is dispatched by a Data Manager when a new item is added to the data store.
Game Objects with data enabled have an instance of a Data Manager under the data property. So, to listen for
the addition of a new data item on a Game Object you would use: sprite.on('setdata', listener).
The Set Data Event.
This event is dispatched by a Data Manager when a new item is added to the data store.
Game Objects with data enabled have an instance of a Data Manager under the
dataproperty. So, to listen for the addition of a new data item on a Game Object you would use:sprite.on('setdata', listener).