This event is dispatched when a Video finishes playback by reaching the end of its duration. It
is also dispatched if a video marker sequence is being played and reaches the end.
Note that not all videos can fire this event. Live streams, for example, have no fixed duration,
so never technically 'complete'.
If a video is stopped from playback, via the Video.stop method, it will emit the
VIDEO_STOP event instead of this one.
Listen for it from a Video Game Object instance using Video.on('complete', listener).
The Video Game Object Complete Event.
This event is dispatched when a Video finishes playback by reaching the end of its duration. It is also dispatched if a video marker sequence is being played and reaches the end.
Note that not all videos can fire this event. Live streams, for example, have no fixed duration, so never technically 'complete'.
If a video is stopped from playback, via the
Video.stopmethod, it will emit theVIDEO_STOPevent instead of this one.Listen for it from a Video Game Object instance using
Video.on('complete', listener).