phaser - v4.0.0-rc.4
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    Variable DRAG_ENDConst

    DRAG_END: string

    The Pointer Drag End Input Event.

    This event is dispatched by the Input Plugin belonging to a Scene if a pointer stops dragging a Game Object.

    Listen to this event from within a Scene using: this.input.on('dragend', listener).

    To listen for this event from a specific Game Object, use the [GAMEOBJECT_DRAG_END]Phaser.Input.Events#event:GAMEOBJECT_DRAG_END event instead.