Const
The Pointer Drag End Input Event.
This event is dispatched by the Input Plugin belonging to a Scene if a pointer stops dragging a Game Object.
Listen to this event from within a Scene using: this.input.on('dragend', listener).
this.input.on('dragend', listener)
To listen for this event from a specific Game Object, use the [GAMEOBJECT_DRAG_END]Phaser.Input.Events#event:GAMEOBJECT_DRAG_END event instead.
The Pointer Drag End Input Event.
This event is dispatched by the Input Plugin belonging to a Scene if a pointer stops dragging a Game Object.
Listen to this event from within a Scene using:
this.input.on('dragend', listener).To listen for this event from a specific Game Object, use the [GAMEOBJECT_DRAG_END]Phaser.Input.Events#event:GAMEOBJECT_DRAG_END event instead.