phaser - v4.0.0-rc.4
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    Variable DRAG_LEAVEConst

    DRAG_LEAVE: string

    The Pointer Drag Leave Input Event.

    This event is dispatched by the Input Plugin belonging to a Scene if a pointer drags a Game Object out of a Drag Target.

    Listen to this event from within a Scene using: this.input.on('dragleave', listener).

    A Pointer can only drag a single Game Object at once.

    To listen for this event from a specific Game Object, use the [GAMEOBJECT_DRAG_LEAVE]Phaser.Input.Events#event:GAMEOBJECT_DRAG_LEAVE event instead.