Const
The Pointer Drag Leave Input Event.
This event is dispatched by the Input Plugin belonging to a Scene if a pointer drags a Game Object out of a Drag Target.
Listen to this event from within a Scene using: this.input.on('dragleave', listener).
this.input.on('dragleave', listener)
A Pointer can only drag a single Game Object at once.
To listen for this event from a specific Game Object, use the [GAMEOBJECT_DRAG_LEAVE]Phaser.Input.Events#event:GAMEOBJECT_DRAG_LEAVE event instead.
The Pointer Drag Leave Input Event.
This event is dispatched by the Input Plugin belonging to a Scene if a pointer drags a Game Object out of a Drag Target.
Listen to this event from within a Scene using:
this.input.on('dragleave', listener).A Pointer can only drag a single Game Object at once.
To listen for this event from a specific Game Object, use the [GAMEOBJECT_DRAG_LEAVE]Phaser.Input.Events#event:GAMEOBJECT_DRAG_LEAVE event instead.