This event is dispatched by the Input Plugin belonging to a Scene if a pointer drags a Game Object over a Drag Target.
When the Game Object first enters the drag target it will emit a dragenter event. If it then moves while within
the drag target, it will emit this event instead.
Listen to this event from within a Scene using: this.input.on('dragover', listener).
A Pointer can only drag a single Game Object at once.
To listen for this event from a specific Game Object, use the [GAMEOBJECT_DRAG_OVER]Phaser.Input.Events#event:GAMEOBJECT_DRAG_OVER event instead.
The Pointer Drag Over Input Event.
This event is dispatched by the Input Plugin belonging to a Scene if a pointer drags a Game Object over a Drag Target.
When the Game Object first enters the drag target it will emit a
dragenterevent. If it then moves while within the drag target, it will emit this event instead.Listen to this event from within a Scene using:
this.input.on('dragover', listener).A Pointer can only drag a single Game Object at once.
To listen for this event from a specific Game Object, use the [GAMEOBJECT_DRAG_OVER]Phaser.Input.Events#event:GAMEOBJECT_DRAG_OVER event instead.