phaser - v4.0.0-rc.4
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    Variable DRAG_STARTConst

    DRAG_START: string

    The Pointer Drag Start Input Event.

    This event is dispatched by the Input Plugin belonging to a Scene if a pointer starts to drag any Game Object.

    Listen to this event from within a Scene using: this.input.on('dragstart', listener).

    A Pointer can only drag a single Game Object at once.

    To listen for this event from a specific Game Object, use the [GAMEOBJECT_DRAG_START]Phaser.Input.Events#event:GAMEOBJECT_DRAG_START event instead.