phaser - v4.0.0-rc.4
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    Variable DROPConst

    DROP: string

    The Pointer Drop Input Event.

    This event is dispatched by the Input Plugin belonging to a Scene if a pointer drops a Game Object on a Drag Target.

    Listen to this event from within a Scene using: this.input.on('drop', listener).

    To listen for this event from a specific Game Object, use the [GAMEOBJECT_DROP]Phaser.Input.Events#event:GAMEOBJECT_DROP event instead.