phaser - v4.0.0-rc.4
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    Variable GAMEOBJECT_MOVEConst

    GAMEOBJECT_MOVE: string

    The Game Object Move Input Event.

    This event is dispatched by the Input Plugin belonging to a Scene if a pointer is moved across any interactive Game Object.

    Listen to this event from within a Scene using: this.input.on('gameobjectmove', listener).

    To receive this event, the Game Objects must have been set as interactive. See [GameObject.setInteractive]Phaser.GameObjects.GameObject#setInteractive for more details.

    To listen for this event from a specific Game Object, use the [GAMEOBJECT_POINTER_MOVE]Phaser.Input.Events#event:GAMEOBJECT_POINTER_MOVE event instead.

    The event hierarchy is as follows:

    1. [GAMEOBJECT_POINTER_MOVE]Phaser.Input.Events#event:GAMEOBJECT_POINTER_MOVE
    2. [GAMEOBJECT_MOVE]Phaser.Input.Events#event:GAMEOBJECT_MOVE
    3. [POINTER_MOVE]Phaser.Input.Events#event:POINTER_MOVE

    With the top event being dispatched first and then flowing down the list. Note that higher-up event handlers can stop the propagation of this event.