With the top event being dispatched first and then flowing down the list. Note that higher-up event handlers can stop
the propagation of this event.
If the pointer leaves the game canvas itself, it will not trigger an this event. To handle those cases,
please listen for the [GAME_OUT]Phaser.Input.Events#event:GAME_OUT event.
The Game Object Out Input Event.
This event is dispatched by the Input Plugin belonging to a Scene if a pointer moves out of any interactive Game Object.
Listen to this event from within a Scene using:
this.input.on('gameobjectout', listener).To receive this event, the Game Objects must have been set as interactive. See [GameObject.setInteractive]Phaser.GameObjects.GameObject#setInteractive for more details.
To listen for this event from a specific Game Object, use the [GAMEOBJECT_POINTER_OUT]Phaser.Input.Events#event:GAMEOBJECT_POINTER_OUT event instead.
The event hierarchy is as follows:
With the top event being dispatched first and then flowing down the list. Note that higher-up event handlers can stop the propagation of this event.
If the pointer leaves the game canvas itself, it will not trigger an this event. To handle those cases, please listen for the [GAME_OUT]Phaser.Input.Events#event:GAME_OUT event.