phaser - v4.0.0-rc.4
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    Variable GAMEOBJECT_POINTER_UPConst

    GAMEOBJECT_POINTER_UP: string

    The Game Object Pointer Up Event.

    This event is dispatched by an interactive Game Object if a pointer is released while over it.

    Listen to this event from a Game Object using: gameObject.on('pointerup', listener). Note that the scope of the listener is automatically set to be the Game Object instance itself.

    To receive this event, the Game Object must have been set as interactive. See [GameObject.setInteractive]Phaser.GameObjects.GameObject#setInteractive for more details.

    The event hierarchy is as follows:

    1. [GAMEOBJECT_POINTER_UP]Phaser.Input.Events#event:GAMEOBJECT_POINTER_UP
    2. [GAMEOBJECT_UP]Phaser.Input.Events#event:GAMEOBJECT_UP
    3. [POINTER_UP]Phaser.Input.Events#event:POINTER_UP or [POINTER_UP_OUTSIDE]Phaser.Input.Events#event:POINTER_UP_OUTSIDE

    With the top event being dispatched first and then flowing down the list. Note that higher-up event handlers can stop the propagation of this event.