Const
The Game Object Up Input Event.
This event is dispatched by the Input Plugin belonging to a Scene if a pointer is released while over any interactive Game Object.
Listen to this event from within a Scene using: this.input.on('gameobjectup', listener).
this.input.on('gameobjectup', listener)
To receive this event, the Game Objects must have been set as interactive. See [GameObject.setInteractive]Phaser.GameObjects.GameObject#setInteractive for more details.
To listen for this event from a specific Game Object, use the [GAMEOBJECT_POINTER_UP]Phaser.Input.Events#event:GAMEOBJECT_POINTER_UP event instead.
The event hierarchy is as follows:
With the top event being dispatched first and then flowing down the list. Note that higher-up event handlers can stop the propagation of this event.
The Game Object Up Input Event.
This event is dispatched by the Input Plugin belonging to a Scene if a pointer is released while over any interactive Game Object.
Listen to this event from within a Scene using:
this.input.on('gameobjectup', listener).To receive this event, the Game Objects must have been set as interactive. See [GameObject.setInteractive]Phaser.GameObjects.GameObject#setInteractive for more details.
To listen for this event from a specific Game Object, use the [GAMEOBJECT_POINTER_UP]Phaser.Input.Events#event:GAMEOBJECT_POINTER_UP event instead.
The event hierarchy is as follows:
With the top event being dispatched first and then flowing down the list. Note that higher-up event handlers can stop the propagation of this event.