phaser - v4.0.0-rc.4
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    Variable GAMEOBJECT_UPConst

    GAMEOBJECT_UP: string

    The Game Object Up Input Event.

    This event is dispatched by the Input Plugin belonging to a Scene if a pointer is released while over any interactive Game Object.

    Listen to this event from within a Scene using: this.input.on('gameobjectup', listener).

    To receive this event, the Game Objects must have been set as interactive. See [GameObject.setInteractive]Phaser.GameObjects.GameObject#setInteractive for more details.

    To listen for this event from a specific Game Object, use the [GAMEOBJECT_POINTER_UP]Phaser.Input.Events#event:GAMEOBJECT_POINTER_UP event instead.

    The event hierarchy is as follows:

    1. [GAMEOBJECT_POINTER_UP]Phaser.Input.Events#event:GAMEOBJECT_POINTER_UP
    2. [GAMEOBJECT_UP]Phaser.Input.Events#event:GAMEOBJECT_UP
    3. [POINTER_UP]Phaser.Input.Events#event:POINTER_UP or [POINTER_UP_OUTSIDE]Phaser.Input.Events#event:POINTER_UP_OUTSIDE

    With the top event being dispatched first and then flowing down the list. Note that higher-up event handlers can stop the propagation of this event.