phaser - v4.0.0-rc.4
    Preparing search index...

    Variable POINTER_OVERConst

    POINTER_OVER: string

    The Pointer Over Input Event.

    This event is dispatched by the Input Plugin belonging to a Scene if a pointer moves over any interactive Game Object.

    Listen to this event from within a Scene using: this.input.on('pointerover', listener).

    The event hierarchy is as follows:

    1. [GAMEOBJECT_POINTER_OVER]Phaser.Input.Events#event:GAMEOBJECT_POINTER_OVER
    2. [GAMEOBJECT_OVER]Phaser.Input.Events#event:GAMEOBJECT_OVER
    3. [POINTER_OVER]Phaser.Input.Events#event:POINTER_OVER

    With the top event being dispatched first and then flowing down the list. Note that higher-up event handlers can stop the propagation of this event.