phaser - v4.0.0-rc.4
    Preparing search index...

    Variable POINTER_UP_OUTSIDEConst

    POINTER_UP_OUTSIDE: string

    The Pointer Up Outside Input Event.

    This event is dispatched by the Input Plugin belonging to a Scene if a pointer is released anywhere outside of the game canvas.

    Listen to this event from within a Scene using: this.input.on('pointerupoutside', listener).

    The event hierarchy is as follows:

    1. [GAMEOBJECT_POINTER_UP]Phaser.Input.Events#event:GAMEOBJECT_POINTER_UP
    2. [GAMEOBJECT_UP]Phaser.Input.Events#event:GAMEOBJECT_UP
    3. [POINTER_UP]Phaser.Input.Events#event:POINTER_UP or [POINTER_UP_OUTSIDE]Phaser.Input.Events#event:POINTER_UP_OUTSIDE

    With the top event being dispatched first and then flowing down the list. Note that higher-up event handlers can stop the propagation of this event.