phaser - v4.0.0-rc.4
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    COLLIDE: string

    The Arcade Physics World Collide Event.

    This event is dispatched by an Arcade Physics World instance if two bodies collide and at least one of them has their [onCollide]Phaser.Physics.Arcade.Body#onCollide property set to true.

    It provides an alternative means to handling collide events rather than using the callback approach.

    Listen to it from a Scene using: this.physics.world.on('collide', listener).

    Please note that 'collide' and 'overlap' are two different things in Arcade Physics.