This event is dispatched by an Arcade Physics World instance if a body collides with a Tile and
has its [onCollide]Phaser.Physics.Arcade.Body#onCollide property set to true.
It provides an alternative means to handling collide events rather than using the callback approach.
Listen to it from a Scene using: this.physics.world.on('tilecollide', listener).
Please note that 'collide' and 'overlap' are two different things in Arcade Physics.
The Arcade Physics Tile Collide Event.
This event is dispatched by an Arcade Physics World instance if a body collides with a Tile and has its [onCollide]Phaser.Physics.Arcade.Body#onCollide property set to
true.It provides an alternative means to handling collide events rather than using the callback approach.
Listen to it from a Scene using:
this.physics.world.on('tilecollide', listener).Please note that 'collide' and 'overlap' are two different things in Arcade Physics.