phaser - v4.0.0-rc.4
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    WORLD_BOUNDS: string

    The Arcade Physics World Bounds Event.

    This event is dispatched by an Arcade Physics World instance if a body makes contact with the world bounds and it has its [onWorldBounds]Phaser.Physics.Arcade.Body#onWorldBounds property set to true.

    It provides an alternative means to handling collide events rather than using the callback approach.

    Listen to it from a Scene using: this.physics.world.on('worldbounds', listener).