This event is dispatched by a Matter Physics World instance after the engine has updated.
It provides a list of all pairs that are colliding in the current tick (if any).
Listen to it from a Scene using: this.matter.world.on('collisionactive', listener).
The Matter Physics Collision Active Event.
This event is dispatched by a Matter Physics World instance after the engine has updated. It provides a list of all pairs that are colliding in the current tick (if any).
Listen to it from a Scene using:
this.matter.world.on('collisionactive', listener).