phaser - v4.0.0-rc.4
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    Variable SET_PARALLEL_TEXTURE_UNITSConst

    SET_PARALLEL_TEXTURE_UNITS: string

    The Set Parallel Texture Units Event.

    This event is dispatched by the RenderNodeManager when maxParallelTextureUnits is set after boot. This advises the listener of the number of texture units that should be used in parallel, for performance reasons.

    In general, the number of units is either the number of texture units available on the device, or 1 if the device is expected to perform badly with multiple texture units in parallel.

    The primary consumer of this event is batch render nodes.