This event is dispatched by the RenderNodeManager when
maxParallelTextureUnits is set after boot.
This advises the listener of the number of texture units
that should be used in parallel, for performance reasons.
In general, the number of units is either
the number of texture units available on the device,
or 1 if the device is expected to perform badly with
multiple texture units in parallel.
The primary consumer of this event is batch render nodes.
The Set Parallel Texture Units Event.
This event is dispatched by the RenderNodeManager when
maxParallelTextureUnitsis set after boot. This advises the listener of the number of texture units that should be used in parallel, for performance reasons.In general, the number of units is either the number of texture units available on the device, or 1 if the device is expected to perform badly with multiple texture units in parallel.
The primary consumer of this event is batch render nodes.