phaser - v4.0.0-rc.4
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    Variable RENDERConst

    RENDER: string

    The Scene Systems Render Event.

    This event is dispatched by a Scene during the main game loop step.

    The event flow for a single step of a Scene is as follows:

    1. [PRE_UPDATE]Phaser.Scenes.Events#event:PRE_UPDATE
    2. [UPDATE]Phaser.Scenes.Events#event:UPDATE
    3. The Scene.update method is called, if it exists
    4. [POST_UPDATE]Phaser.Scenes.Events#event:POST_UPDATE
    5. [PRE_RENDER]Phaser.Scenes.Events#event:PRE_RENDER
    6. [RENDER]Phaser.Scenes.Events#event:RENDER

    Listen to it from a Scene using this.events.on('render', listener).

    A Scene will only render if it is visible.

    By the time this event is dispatched, the Scene will have already been rendered.