Const
The Scene Systems Render Event.
This event is dispatched by a Scene during the main game loop step.
The event flow for a single step of a Scene is as follows:
Scene.update
Listen to it from a Scene using this.events.on('render', listener).
this.events.on('render', listener)
A Scene will only render if it is visible.
By the time this event is dispatched, the Scene will have already been rendered.
The Scene Systems Render Event.
This event is dispatched by a Scene during the main game loop step.
The event flow for a single step of a Scene is as follows:
Scene.updatemethod is called, if it existsListen to it from a Scene using
this.events.on('render', listener).A Scene will only render if it is visible.
By the time this event is dispatched, the Scene will have already been rendered.