phaser - v4.0.0-rc.4
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    Variable SHUTDOWNConst

    SHUTDOWN: string

    The Scene Systems Shutdown Event.

    This event is dispatched by a Scene during the Scene Systems shutdown process.

    Listen to it from a Scene using this.events.on('shutdown', listener).

    You should free-up any resources that may be in use by your Scene in this event handler, on the understanding that the Scene may, at any time, become active again. A shutdown Scene is not 'destroyed', it's simply not currently active. Use the [DESTROY]Phaser.Scenes.Events#event:DESTROY event to completely clear resources.