This event is dispatched by the Target Scene of a transition.
It happens immediately after the Scene.init method is called. If the Scene does not have an init method,
this event is not dispatched.
Listen to it from a Scene using this.events.on('transitioninit', listener).
The Scene Transition event flow is as follows:
[TRANSITION_OUT]Phaser.Scenes.Events#event:TRANSITION_OUT - the Scene that started the transition will emit this event.
[TRANSITION_INIT]Phaser.Scenes.Events#event:TRANSITION_INIT - the Target Scene will emit this event if it has an init method.
[TRANSITION_START]Phaser.Scenes.Events#event:TRANSITION_START - the Target Scene will emit this event after its create method is called, OR ...
[TRANSITION_WAKE]Phaser.Scenes.Events#event:TRANSITION_WAKE - the Target Scene will emit this event if it was asleep and has been woken-up to be transitioned to.
[TRANSITION_COMPLETE]Phaser.Scenes.Events#event:TRANSITION_COMPLETE - the Target Scene will emit this event when the transition finishes.
The Scene Transition Init Event.
This event is dispatched by the Target Scene of a transition.
It happens immediately after the
Scene.initmethod is called. If the Scene does not have aninitmethod, this event is not dispatched.Listen to it from a Scene using
this.events.on('transitioninit', listener).The Scene Transition event flow is as follows:
initmethod.createmethod is called, OR ...