Const
The Scene Systems Update Event.
This event is dispatched by a Scene during the main game loop step.
The event flow for a single step of a Scene is as follows:
Scene.update
Listen to it from a Scene using this.events.on('update', listener).
this.events.on('update', listener)
A Scene will only run its step if it is active.
The Scene Systems Update Event.
This event is dispatched by a Scene during the main game loop step.
The event flow for a single step of a Scene is as follows:
Scene.updatemethod is called, if it exists and the Scene is in a Running state, otherwise this is skipped.Listen to it from a Scene using
this.events.on('update', listener).A Scene will only run its step if it is active.