phaser - v4.0.0-rc.4
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    Variable DECODED_ALLConst

    DECODED_ALL: string

    The Audio Data Decoded All Event.

    This event is dispatched by the Web Audio Sound Manager as a result of calling the decodeAudio method, once all files passed to the method have been decoded (or errored).

    Use Phaser.Sound.Events#DECODED to listen for single sounds being decoded, and DECODED_ALL to listen for them all completing.

    Listen to it from the Sound Manager in a Scene using this.sound.on('decodedall', listener), i.e.:

    this.sound.once('decodedall', handler);
    this.sound.decodeAudio([ audioFiles ]);