This event is dispatched by the Base Sound Manager, or more typically, an instance of the Web Audio Sound Manager,
or the HTML5 Audio Manager. It is dispatched when the detune property of the Sound Manager is changed, which globally
adjusts the detuning of all active sounds.
Listen to it from a Scene using: this.sound.on('rate', listener).
The Sound Manager Global Detune Event.
This event is dispatched by the Base Sound Manager, or more typically, an instance of the Web Audio Sound Manager, or the HTML5 Audio Manager. It is dispatched when the
detuneproperty of the Sound Manager is changed, which globally adjusts the detuning of all active sounds.Listen to it from a Scene using:
this.sound.on('rate', listener).