This event is dispatched by the Texture Manager when a texture has finished loading on it.
This only happens for base64 encoded textures. All other texture types are loaded via the Loader Plugin.
Listen to this event from within a Scene using: this.textures.on('onload', listener).
This event is dispatched after the [ADD]Phaser.Textures.Events#event:ADD event.
The Texture Load Event.
This event is dispatched by the Texture Manager when a texture has finished loading on it. This only happens for base64 encoded textures. All other texture types are loaded via the Loader Plugin.
Listen to this event from within a Scene using:
this.textures.on('onload', listener).This event is dispatched after the [ADD]Phaser.Textures.Events#event:ADD event.