OptionalaccelerationOptionalaccelerationOptionalactiveSets Phaser.GameObjects.Particles.ParticleEmitter#active. Setting this to false will stop the emitter from running at all. If you just wish to stop particles from emitting, set emitting property instead.
OptionaladvanceIf you wish to 'fast forward' the emitter in time, set this value to a number representing the amount of ms the emitter should advance. Doing so implicitly sets emitting to true.
OptionalalphaOptionalangleSets Phaser.GameObjects.Particles.ParticleEmitter#particleAngle (emit only).
OptionalanimOptionalblendOptionalbounceOptionalboundsAs Phaser.GameObjects.Particles.ParticleEmitter#setBounds.
OptionalcallbackOptionalcollideSets Phaser.GameObjects.Particles.ParticleEmitter#collideBottom.
OptionalcollideSets Phaser.GameObjects.Particles.ParticleEmitter#collideLeft.
OptionalcollideSets Phaser.GameObjects.Particles.ParticleEmitter#collideRight.
OptionalcollideSets Phaser.GameObjects.Particles.ParticleEmitter#collideTop.
OptionalcolorAn array of color values that the Particles interpolate through during their life. If set, overrides any tint property.
OptionalcolorThe string-based name of the Easing function to use if you have enabled Particle color interpolation via the color property, otherwise has no effect.
OptionaldeathOptionaldeathOptionaldeathAs Phaser.GameObjects.Particles.ParticleEmitter#setDeathZone.
OptionaldelaySets Phaser.GameObjects.Particles.ParticleEmitter#delay (emit only).
OptionaldurationLimit the emitter to emit particles for a maximum of duration ms. Default to zero, meaning 'forever'.
OptionalemitOptionalemitOptionalemittingOptionalemitOptionalfollowOptionalfollowOffset coordinates that assigns to Phaser.GameObjects.Particles.ParticleEmitter#followOffset.
OptionalframeOptionalfrequencyOptionalgravityOptionalgravityOptionalholdSets Phaser.GameObjects.Particles.ParticleEmitter#hold (emit only).
OptionallifespanSets Phaser.GameObjects.Particles.ParticleEmitter#lifespan (emit only).
OptionalmaxOptionalmaxOptionalmaxOptionalmaxOptionalmoveSets Phaser.GameObjects.Particles.ParticleEmitter#moveToX. If set, overrides angle and speed properties.
OptionalmoveSets Phaser.GameObjects.Particles.ParticleEmitter#moveToY. If set, overrides angle and speed properties.
OptionalnameOptionalparticleOptionalparticleOptionalquantitySets Phaser.GameObjects.Particles.ParticleEmitter#quantity (emit only).
OptionalradialOptionalreserveCreates specified number of inactive particles and adds them to this emitter's pool. Phaser.GameObjects.Particles.ParticleEmitter#reserve
OptionalrotateOptionalscaleOptionalscaleOptionalscaleOptionalsortA custom callback that sorts particles prior to rendering. Sets Phaser.GameObjects.Particles.ParticleEmitter#sortCallback.
OptionalsortOptionalsortOptionalspeedAs Phaser.GameObjects.Particles.ParticleEmitter#setSpeed (emit only).
OptionalspeedSets Phaser.GameObjects.Particles.ParticleEmitter#speedX (emit only).
OptionalspeedSets Phaser.GameObjects.Particles.ParticleEmitter#speedY (emit only).
OptionalstopLimit the emitter to emit this exact number of particles and then stop. Default to zero, meaning no limit.
OptionaltextureSets Phaser.GameObjects.Particles.ParticleEmitter#texture. Overrides any texture already set on the Emitter.
OptionaltimeOptionaltintOptionaltintOptionaltrackOptionalvisibleOptionalxOptionaly
Sets Phaser.GameObjects.Particles.ParticleEmitter#accelerationX.