The alpha value of the Game Object.
This is a global value, impacting the entire Game Object, not just a region of it.
Clears all alpha values associated with this Game Object.
Immediately sets the alpha levels back to 1 (fully opaque).
Set the Alpha level of this Game Object. The alpha controls the opacity of the Game Object as it renders. Alpha values are provided as a float between 0, fully transparent, and 1, fully opaque.
Optionalvalue: numberThe alpha value applied across the whole Game Object. Default 1.
Provides methods used for setting the alpha property of a Game Object. Should be applied as a mixin and not used directly.