The Scene to which this Game Object Factory belongs.
ProtecteddisplayA reference to the Scene Display List.
ProtectedeventsA reference to the Scene Event Emitter.
ProtectedsceneThe Scene to which this Game Object Creator belongs.
ProtectedsystemsA reference to the Scene.Systems.
ProtectedupdateA reference to the Scene Update List.
Creates a new Bitmap Text Game Object and returns it.
Note: This method will only be available if the Bitmap Text Game Object has been built into Phaser.
The configuration object this Game Object will use to create itself.
OptionaladdToScene: booleanAdd this Game Object to the Scene after creating it? If set this argument overrides the add property in the config object.
Creates a new Blitter Game Object and returns it.
Note: This method will only be available if the Blitter Game Object has been built into Phaser.
The configuration object this Game Object will use to create itself.
OptionaladdToScene: booleanAdd this Game Object to the Scene after creating it? If set this argument overrides the add property in the config object.
Creates a new CaptureFrame Game Object and returns it.
Note: This method will only be available if the CaptureFrame Game Object has been built into Phaser.
The configuration object this Game Object will use to create itself. CaptureFrame only uses the key, visible, depth, and add properties.
OptionaladdToScene: booleanAdd this Game Object to the Scene after creating it? If set this argument overrides the add property in the config object.
Creates a new Container Game Object and returns it.
Note: This method will only be available if the Container Game Object has been built into Phaser.
The configuration object this Game Object will use to create itself.
OptionaladdToScene: booleanAdd this Game Object to the Scene after creating it? If set this argument overrides the add property in the config object.
Creates a new Dynamic Bitmap Text Game Object and returns it.
Note: This method will only be available if the Dynamic Bitmap Text Game Object has been built into Phaser.
The configuration object this Game Object will use to create itself.
OptionaladdToScene: booleanAdd this Game Object to the Scene after creating it? If set this argument overrides the add property in the config object.
Creates a new Graphics Game Object and returns it.
Note: This method will only be available if the Graphics Game Object has been built into Phaser.
Optionalconfig: OptionsThe configuration object this Game Object will use to create itself.
OptionaladdToScene: booleanAdd this Game Object to the Scene after creating it? If set this argument overrides the add property in the config object.
Creates a new Group Game Object and returns it.
Note: This method will only be available if the Group Game Object has been built into Phaser.
The configuration object this Game Object will use to create itself.
Creates a new Image Game Object and returns it.
Note: This method will only be available if the Image Game Object has been built into Phaser.
The configuration object this Game Object will use to create itself.
OptionaladdToScene: booleanAdd this Game Object to the Scene after creating it? If set this argument overrides the add property in the config object.
Creates a new Layer Game Object and returns it.
Note: This method will only be available if the Layer Game Object has been built into Phaser.
The configuration object this Game Object will use to create itself.
OptionaladdToScene: booleanAdd this Game Object to the Scene after creating it? If set this argument overrides the add property in the config object.
Creates a new Nine Slice Game Object and returns it.
Note: This method will only be available if the Nine Slice Game Object and WebGL support have been built into Phaser.
The configuration object this Game Object will use to create itself.
OptionaladdToScene: booleanAdd this Game Object to the Scene after creating it? If set this argument overrides the add property in the config object.
Creates a new Particle Emitter Game Object and returns it.
Prior to Phaser v3.60 this function would create a ParticleEmitterManager. These were removed
in v3.60 and replaced with creating a ParticleEmitter instance directly. Please see the
updated function parameters and class documentation for more details.
Note: This method will only be available if the Particles Game Object has been built into Phaser.
The configuration object this Game Object will use to create itself.
OptionaladdToScene: booleanAdd this Game Object to the Scene after creating it? If set this argument overrides the add property in the config object.
Creates a new Point Light Game Object and returns it.
Note: This method will only be available if the Point Light Game Object has been built into Phaser.
The configuration object this Game Object will use to create itself.
OptionaladdToScene: booleanAdd this Game Object to the Scene after creating it? If set this argument overrides the add property in the config object.
Creates a new Render Texture Game Object and returns it.
Note: This method will only be available if the Render Texture Game Object has been built into Phaser.
A Render Texture is a combination of Dynamic Texture and an Image Game Object, that uses the Dynamic Texture to display itself with.
A Dynamic Texture is a special texture that allows you to draw textures, frames and most kind of Game Objects directly to it.
You can take many complex objects and draw them to this one texture, which can then be used as the base texture for other Game Objects, such as Sprites. Should you then update this texture, all Game Objects using it will instantly be updated as well, reflecting the changes immediately.
It's a powerful way to generate dynamic textures at run-time that are WebGL friendly and don't invoke expensive GPU uploads on each change.
The configuration object this Game Object will use to create itself.
OptionaladdToScene: booleanAdd this Game Object to the Scene after creating it? If set this argument overrides the add property in the config object.
Creates a new Rope Game Object and returns it.
Note: This method will only be available if the Rope Game Object and WebGL support have been built into Phaser.
The configuration object this Game Object will use to create itself.
OptionaladdToScene: booleanAdd this Game Object to the Scene after creating it? If set this argument overrides the add property in the config object.
Creates a new Shader Game Object and returns it.
Note: This method will only be available if the Shader Game Object and WebGL support have been built into Phaser.
The configuration object this Game Object will use to create itself.
OptionaladdToScene: booleanAdd this Game Object to the Scene after creating it? If set this argument overrides the add property in the config object.
OptionaladdToScene: booleanOptionaladdToScene: booleanCreates a new Sprite Game Object and returns it.
Note: This method will only be available if the Sprite Game Object has been built into Phaser.
The configuration object this Game Object will use to create itself.
OptionaladdToScene: booleanAdd this Game Object to the Scene after creating it? If set this argument overrides the add property in the config object. Default true.
Creates a new SpriteGPULayer Game Object and returns it.
Note: This method will only be available if the SpriteGPULayer Game Object has been built into Phaser.
The configuration object this Game Object will use to create itself. Must include { size: number }.
OptionaladdToScene: booleanAdd this Game Object to the Scene after creating it? If set this argument overrides the add property in the config object.
Creates a new Stamp Game Object and returns it.
Note: This method will only be available if the Stamp Game Object has been built into Phaser.
The configuration object this Game Object will use to create itself.
OptionaladdToScene: booleanAdd this Game Object to the Scene after creating it? If set this argument overrides the add property in the config object.
Creates a new Text Game Object and returns it.
Note: This method will only be available if the Text Game Object has been built into Phaser.
The configuration object this Game Object will use to create itself.
OptionaladdToScene: booleanAdd this Game Object to the Scene after creating it? If set this argument overrides the add property in the config object.
Creates a Tilemap from the given key or data, or creates a blank Tilemap if no key/data provided. When loading from CSV or a 2D array, you should specify the tileWidth & tileHeight. When parsing from a map from Tiled, the tileWidth, tileHeight, width & height will be pulled from the map data. For an empty map, you should specify tileWidth, tileHeight, width & height.
Optionalconfig: TilemapConfigThe config options for the Tilemap.
Creates a new TileSprite Game Object and returns it.
Note: This method will only be available if the TileSprite Game Object has been built into Phaser.
The configuration object this Game Object will use to create itself.
OptionaladdToScene: booleanAdd this Game Object to the Scene after creating it? If set this argument overrides the add property in the config object.
Creates a new Tween object and returns it.
Note: This method will only be available if Tweens have been built into Phaser.
A Tween Configuration object, or a Tween or TweenChain instance.
Creates a new TweenChain object and returns it, without adding it to the Tween Manager.
Note: This method will only be available if Tweens have been built into Phaser.
The TweenChain configuration.
Creates a new Video Game Object and returns it.
Note: This method will only be available if the Video Game Object has been built into Phaser.
The configuration object this Game Object will use to create itself.
OptionaladdToScene: booleanAdd this Game Object to the Scene after creating it? If set this argument overrides the add property in the config object.
Creates a new Zone Game Object and returns it.
Note: This method will only be available if the Zone Game Object has been built into Phaser.
The configuration object this Game Object will use to create itself.
StaticregisterStatic method called directly by the Game Object creator functions.
With this method you can register a custom GameObject factory in the GameObjectCreator,
providing a name (factoryType) and the constructor (factoryFunction) in order
to be called when you invoke Phaser.Scene.make[ factoryType ] method.
The key of the factory that you will use to call to Phaser.Scene.make[ factoryType ] method.
The constructor function to be called when you invoke to the Phaser.Scene.make method.
StaticremoveStatic method called directly by the Game Object Creator functions.
With this method you can remove a custom Game Object Creator that has been previously
registered in the Game Object Creator. Pass in its factoryType in order to remove it.
The key of the factory that you want to remove from the GameObjectCreator.
The Game Object Creator is a Scene plugin that allows you to quickly create many common types of Game Objects and return them using a configuration object, rather than having to specify a limited set of parameters such as with the GameObjectFactory.
Game Objects made via this class are automatically added to the Scene and Update List unless you explicitly set the
addproperty in the configuration object tofalse.